![]() So despite this game not really having a story, it is pretty easy to follow what is going on as these are characters we all know and love. I feel like the stories Warcraft custom games that are completely original often get ignored, except by hardcore fans. The heroes also follow the Warcraft III campaign. Basically you will be facing the same big characters you saw in the campaign. The story of this game is loosely based on the Warcraft III campaign. It would be pretty lame if you lost a game because you couldn't solve a puzzle even though your hero can take down bosses with ease. My thought process here was that, if you spent the whole game upgrading and shaping your hero, you should only be able to lose in parts directly involving your hero. I made sure that these parts of the game are somewhat easy, meaning that you likely wont lose as a result of being unable to beat a minigame. These such events range from Mazes to Tower Defenses. ![]() I added these to the game so that players can have a small breather once in a while. Throughout the game there will be minigames and special types of challenges that diverge from the classic Hero Siege/Survival concept.
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